Prev: Re: [GZG] why I began playing full thrust Next: Re: [GZG] why I began playing full thrust

Re: [GZG] why I began playing full thrust

From: Indy <indy.kochte@g...>
Date: Mon, 4 Jan 2010 15:17:46 -0500
Subject: Re: [GZG] why I began playing full thrust

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lOn Mon, Jan 4,
2010 at 3:04 PM, Eric Foley <stiltman@teleport.com> wrote:

> The design that was jokingly described on the list as the "Dreadplanet
> Roberts" was mass 1120, and got halfway regularly played in my games. 
There
> was a larger one as well that was over 2000, but it didn't see the
table
> very often because we usually held the custom games in the old group
to NPV
> 5000 limits, but the bigger one sometimes came out on the rare
occasions we
> got up to 10000.  The newer group's scenarios are getting much bigger
than
> that, so a 3000 mass dreadplanet might just make an appearance.
>

At which point:
http://www.geneticanomaly.com/RPG-Motivational/slides/shadowrun.html

Mk


Prev: Re: [GZG] why I began playing full thrust Next: Re: [GZG] why I began playing full thrust