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Re: [GZG] ground combat campaigns

From: Doc <docagren@a...>
Date: Wed, 30 Dec 2009 19:43:16 -0500
Subject: Re: [GZG] ground combat campaigns

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 I would be interested in seeing it.

Date: Wed, 30 Dec 2009 08:24:57 +0000
From: Richard Kirke

Hello one and all,

I came across a very useful campaign system in wargaming magazine a
while ago. 
Set in a fictional modern era Balkan state, the political arrangements
allowed 
for a number of different forces to coexist and fight. The forces were
(IIRC); 
UN sponsored peacekeepers, local rebels, local government forces and
foreign 
special forces. The suggested campaign system (which I have mostly
adapted for a 
backwater moon for SGII) was that each player in the campaign picked a
force 
type and would play each other on a round robin or 'whoever turns up
plays' 
system. The system then would randomly generate a scenario (ambush, 
infiltration, find the black box, rescue the downed pilot etc) and
forces and 
victory conditions to match (allowing a rebel force a decent chance to
pick up 
points against a special forces opponent). Victory points are then
recorded on a 
league table.

The assumption of the system was that there wasn't much that each of the
forces 
could do to change the overall political situation and so nobody is
seeking to 
change things, just try and achieve a string of successful missions to
please 
their political masters. Without regular opponents I have used this as
pretty 
decent one off scenario generator, but I think that it would bypass a
number of 
the main issues with campaign systems. Equally of course, it takes away
a bunch 
of the great things about campaigns if you like logistical
considerations, 
resource gathering etc. I'm not really sure how I feel about these,
particularly 
when considering their relevance to SGII.

If this is of interest, I'd be happy to upload the adapted document
(very much a 
work in progress), though I don't know where or how..





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