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Re: [GZG] ground combat campaigns

From: John Tailby <john_tailby@x...>
Date: Tue, 29 Dec 2009 23:09:45 -0800 (PST)
Subject: Re: [GZG] ground combat campaigns

Gzg-l mailing list like Toms
point about underestimating your enemy.

In several of our FT games people got caught by surprise when they under
estimated how their opponents would counter their doctrine. In one
campaign one player took a fleet initially composed of micro carriers
(frigates mounting one squadron of heavy attack fighters) initially they
met with success but their enemies quickly adapted and the carriers
found themselves out fought by opponents that didn't fight exactly the
way they wanted.

It's also easy to underestimate the player, if a person gets the
reputation as being not very good, their opponents don't think much of
their tactics or strategies. It's all the more memorable when these
players come up with something really good. In one game one of the less
fancied players pulled off the best turn one surprise attack ever seen.
It took everyone completely by surprise and would have been especially
beautiful if the player on the receiving end wasn't one of my
allies who had just destroyed half his fleet in a stupid battle with
another player and lost his homeworld and another key planet.

It looks like these things happen in real life, commanders seem to have
an amazing capacity for self deception, they ignore intelligence they
don't like, underestimate their opponents and expect their opponents to
fight the same way as they did in the last battle as well as designing
their forces to fight the wrong kind of battle.

So what sort of campaigns do people play with their SG or dirtside
forces? Who has run campaigns similar to the Hammer Slammers or
mechwarrior style regiment/ battlation level campaigns?

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