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Re: [GZG] ground combat campaigns

From: John Tailby <john_tailby@x...>
Date: Mon, 28 Dec 2009 13:44:50 -0800 (PST)
Subject: Re: [GZG] ground combat campaigns

_______________________________________________
Gzg-l mailing list
Gzg-l@mail.csua.berkeley.edu
http://mail.csua.berkeley.edu:8080/mailman/listinfo/gzg-lWhen we played
FT campaigns we had up to 12 individuals playing each controlling their
own empire.
 
The Geopolitical situation resembled some combinaiton of 18th century
diplomacy and "survivor". Sure you could take your fleet and smash it
inot the enemy. Typically you would get a nice bloody victory with the
loser losing 75% of their ships and the winner 50%. The bigger the fight
the better for everyone else.
 
The neighbours of the two players involved would now be faced with the
choice of what to do. The player with most of their ships destroyed
would likely fall to the victor and you could not let the victor have
all of those resources. They would then have a double sized economy and
would be able to domino their opponents getting bigger and harder to
stop as they went.
 
So you got people invading the defeated player jsut so they could get
some of the resources and ensure that not all of the resources went to
the victor.
 
There is also a small window of opportunity to attack the victor. With
them haveing taken their fleet and invaded another player, They have
less defences and currently less ships. So they could now be ripe for
attack. And you can't let them get their hands on the other players
resources either.
 
Makes for a very careful campaign system.

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