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Re: [GZG] ground combat campaigns

From: Oerjan Ariander <orjan.ariander1@c...>
Date: Mon, 28 Dec 2009 18:48:37 +0100
Subject: Re: [GZG] ground combat campaigns

RBW wrote:

>The problem I've met with Full Thrust campaign systems (most certainly
>including ones I've worked on myself) is that if tactical
considerations
>feed up into the strategic level - at the simplest level, "I won this
>battle, so I'll have more forces available for the next battle and my
>enemy will have fewer" - then one side tends to build up a momentum
that
>makes the later battles rather less fun for the other side. (It's
>entirely realistic, of course...)

Well... it *could* go that way. Or it could go "I won this battle, 
the enemy fell back on his base areas - so now I have even more 
systems to cover with slightly fewer ships than I had before, and 
it'll take my reinforcements even longer to reach me..." :-7

Later,

Oerjan 

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