Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?
From: "Robyn Stott" <rodstott@a...>
Date: Thu, 21 May 2009 10:19:41 +1000
Subject: Re: [GZG] Screens versus Advanced Screens in Cross Dimensions?
One thing that could be added in as a mechanic to help balance out
Advanced
Screens is some kind of Damage Threshold to it.
If an advanced shield takes/absorbs enough damage in a turn then the
shield
might overload, malfunction, and/or just shut down. This can make
advanced
shields susciptible towards massed fire of even smaller weapons in a
attempt
to being down the shields with mass fire.
A mechanic already exists - the threshhold check.
The only consideration is on a damage per turn (at the end of every turn
the
damage absorbed is removed), or on damage per battle (Basically turning
the
advanced shields into another set of hull/armour boxes effectively).
In either format, you could have multiple levels of threshold checks so
if
enough fire is poured onto the target ship there would be a greater
chance
(multiple threshhold checks) of bringing the shields down).
One option is if the shields absorb the energy and it has to go
somewhere
(powering the ship maybe?) if the generators fail spectacularily it
could
take out the ship.
Robyn Stott
Cairns
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