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Re: [GZG] Measuring and Vector

From: Samuel Penn <sam@g...>
Date: Fri, 8 May 2009 08:28:18 +0100
Subject: Re: [GZG] Measuring and Vector

On Thursday 07 May 2009 17:00:16 Richard Bell wrote:
> On Thu, May 7, 2009 at 2:37 AM, Simon White
<mintroll-gzg-ft@2-72.co.uk> 
wrote:
> > In my humble opinion vector movement is easier to teach... as long
as you
> > begin by allowing pre-measuring (I just had to be different).
>
> If by pre-measuring, you mean that every ship has a future position
> marker placed where it will coast to, than I would agree with you.

I give every ship a coin, with it's ID painted on, which shows its
vector. There's a couple of images at the bottom of this page: 
http://www.glendale.org.uk/ft/planets.html

Never tried it with large fleets however.

> Vector is even easier to teach if have not hobbled the student by
> teaching him cinematic, first.

Didn't everyone do vector arithmetic in maths at school? I'm not
sure any of our group needed to be 'taught' anything other than
thrust costs, so it was pretty second nature to us when we switched.

As for pre-measuring - my experience has been that with pre-measuring,
people tend to be more forgiving with whether something is in range
or not. When ranges have been guessed, and shown to be borderline,
there is more arguing over whether a target is in range or not.

-- 
Be seeing you,			       http://www.glendale.org.uk
Sam.			    Mail/IM (Jabber): sam@glendale.org.uk 
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