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Re: [GZG] Opening a can of worms

From: Robert Mayberry <robert.mayberry@g...>
Date: Thu, 7 May 2009 12:18:04 -0400
Subject: Re: [GZG] Opening a can of worms

Would a circular template with a radius equal to the ship's thrust in
MU be sufficient? You put that in the "drift" location and you'll see
the entire set of possible end-points.

On Thu, May 7, 2009 at 12:04 PM, Doug Evans <devans@nebraska.edu> wrote:

> I was just suggesting that, for a cinematic learning turn or three, me
> plotting my move first, then putting out markers for the boundaries of
my
> final positions and directions,
>
> Here is where I'd be if I used NO thrust,
> Here is where I'd be if I used full thrust forward and pointed
straight
> ahead,
> Here is where I'd be if I used full thrust reversed and still pointed
> straight ahead,
> Here is where I'd be if I used half thrust, rounding down, in a port
turn,
> the rest for the turn, and pointed to the left,
> Here is where I'd be if I used half thrust, rounding down, in a
starboard
> turn, the rest for the turn, and end up 'mirrored' to the last option,
> etc.
>
> giving the extremes to show those boundaries, and allowing the learner
to
> plot his options based on the outline of my possibilities staring him
in
> the face.
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