[GZG] Cinematic Vs Vector for Dummies Re: Running Full Thrust at a con?
From: Doug Evans <devans@n...>
Date: Wed, 6 May 2009 14:24:14 -0500
Subject: [GZG] Cinematic Vs Vector for Dummies Re: Running Full Thrust at a con?
Tom B's comments make perfect sense, but my experience is that more folk
are like me, in that vector is a high learning step to hit at the
beginning.
Course, I've never met an Attack Vector that I DID like...
Teaching cinematic seems to be a snap if you give a quick explanation,
and
get right to a one-on-one. With some success, I've written my orders,
then
put little arrows around my movement envelope, and let the newbie chose
a
maneuver based on perfect information.
Let them measure. After a couple of turns, they should be able to
visualize
as good as they're going to get. ;->=
Start them over on a 'real' match.
The_Beast
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l