Re: [GZG] Mixed Role Fighters (design system)
From: Doc <docagren@a...>
Date: Sat, 18 Apr 2009 17:11:08 -0400
Subject: Re: [GZG] Mixed Role Fighters (design system)
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I have a set of rules for designing fighters, and it included
allowing you to make these Mixed Roles Fighters, and will allow U to
build all of the stock GZG fighter types at right cost. You find that
more you squeeze in to a fighter, it will cost you much in points, and
you still find they die just as fast a stock fighters.
http://www.freewebs.com/heavymetaldrake/modular Fighter Designs.pdf
I was planning on using "advanced fighters" only for combat, but for
some designs I have, I can field 3+squadrons of standard multirole
fighters. So I find they still have a place in my TOE
DOC Agren
Lurker on the Digest
Date: Sat, 18 Apr 2009 11:25:18 -0700 (PDT)
From: "Michael R. Blair"
Subject: Re: [GZG] Mixed Role Fighters
A fascinating discussion. What is perhaps most interesting is how we
have all
interpreted the sources (Star Wars, B5 etc.) slightly differently -
though
interestingly not that differently. I know part of the way I see the
fighters
from Star Wars is the old Star Warriors board game.
One suggestion, not a good one but possibly interesting. What about a
fighter
design system? So you can have an all singing, all dancing fighter but
it is
going to cost a lot and you might be swarmed by cheaper horde fighters.
This
could become a game within a game though.
Michael