Re: [GZG] Cylon base stars
From: Robert Mayberry <robert.mayberry@g...>
Date: Mon, 9 Mar 2009 12:04:53 -0400
Subject: Re: [GZG] Cylon base stars
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lMy
personal preference is a gigantic ship with:
Weak Hull
No or Minimal armor
FTL drive
Thrust 1 (advanced) drive
Tons of MT Missiles and fighters
And just live with the consequences. Mostly, encounters in Battlestar
seem
to fall into two categories:
1) Cylons Attack: One or more Basestars jump in well outside of gunnery
range, launch fighters and maybe missiles, and then sit there and wait.
Enemy fighters are intercepted by raiders. This doctrine has been
followed
so many times you'd think it was in their holy books somewhere.
2) Colonials Attack: Galactica and/or Pegasus jump in close to the
basestars, launch fighters, and closes to gunnery range of (preferably)
one
basestar at a time. Point-blank, the battlestar annihilates the
basestar,
though it might take a pounding from enemy fighters and missiles. Once
in a
while they might get clever and draw off the fighter screen, but for a
species with one (or two) capital ships left, no way to replace them,
and an
enemy with virtually unlimited resources, the humans are pretty cavalier
about getting up close and personal.
Vipers seem to be some kind of interceptor, though they also can perform
anti-ship missions with missiles. Raptors are a kind of all-purpose
utility
shuttle-- a military role not directly modelled in Full Thrust but which
I
think is fantastic and should be added.
Raiders seem to be all-purpose fighters. Either their AI is not as good
as a
human pilot or they aren't optimized for dogfighting, since Galactica
has
had pretty light losses compared to the massive number of fighters
they've
killed. Heavy raiders seem to be like Raptors, though bigger and more
heavily armed.
Missiles seem to be very large "torpedoes" with very long range and
hitting
power (much like a MT missile). Colonial ships also use smaller missiles
that can be mounted on raptors and vipers and seem to mostly be
anti-ship
weapons.
On Mon, Mar 9, 2009 at 11:35 AM, Doc <docagren@aol.com> wrote:
> Well, I will be honest I gave my "Basestar" the Limited guns (3 6-arc
> pulsars) I did to simulate a 2nd Missile system and as a small nod to
the
> Orginal Basestars. Just like the PDS was to be an limited
Anti-fighter
> missile system.. You could drop them both, and go to straight HMR add
9 (or
> add 1 more HML and 9 more missiles as before and layon massrest as a
layer
> of Armor) more as it's sole onboard weapons, Fighter squadrons not
counted.
> As for why I gave a mine a shield was "added protection" from
Fighters,
> as most if not all of a battlestars weapons would be Kinetics or
Missiles
> something not covered by shield
>
> DOC Agren
> Lucker on Digest
>
>