Re: [GZG] GZG ECC XII: Sunday Morning AAR
From: Damo <damosan@g...>
Date: Mon, 2 Mar 2009 06:48:39 -0500
Subject: Re: [GZG] GZG ECC XII: Sunday Morning AAR
On Mar 2, 2009, at 2:03 AM, Tom B wrote:
>
> Bob Makowsky, Greg Davis and I were the Fallschirmjager. I draw a
> blank at 2 am on the names of our opponents, but mean no
> disrespect. I'm just tired and bad with names.
>
Jerry and Derek ran the US troops.
>
> Critiques included how easy it was to chuck back grenades
> (including ones not directly at your feet) and how a figure with a
> bunch of stress that can't activate but not enough to autofail to a
> lower morale status can languish for the entire game doing nothing.
>
If using the 2004 draft of FMAS, as written, troops who fail their
activation test go to shaken....and if they fail another they haul it
-- much too quickly for trained troopers IMHO. So I decided to play
with that mechanic a little to model suppression and the impact of
taking massive amounts of fire. The German LMG gunner was taking
massive amounts of fire.
If I was to run the scenario again I would allow a SOLDIER the
ability to fire once, at reduced FP, if they fail their activation
test. A BETTER idea, IMHO, would be to use the standard SG2 morale
progression: confident, steady, shaken, etc...with the activation
check. It would require more tokens on the table but that's okay.
As far as grenades go I figured a straight Nerve check would be good
enough. When fighting against Nerve 1 troops you only want to throw
grenades once they've activated which is a bit gamey. Beating
2*Nerve would probably work out better over the course of the game.
I know young Mr. Davis would have preferred that. :)
Vet/1 troops would still be able to throw it back 75% of the time but
I figure they have the battlefield presence required. The more
common Vet/2 will do so 50% of the time.
With the above tweaks I may run the scenario against a local in the
near future to see how it plays out. Perhaps Historicon.
>
> Thanks to Damo and Jer for a good game (as usual), nice terrain and
> figures, and a fun end to my convention.
>
Thanks for playing and taking it like a man. :)
> And a BIG THANKS to Jon Davis, Mark Kochte, Jerry Han and anyone
> else doing organizing and helping out. ECC would not exist without
> these noble souls and that would be a big loss.
Yes a big thanks to Jon, Mark, and Jerry H.! ECC is the convention I
go to in order to PLAY games, drink beer, get inspired for next year,
drink beer, and play games. I go to Historicon to spend cash.
Damo
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