Re: [GZG] QUESTION: are SAWs becoming less significant...?
From: Samuel Penn <sam@g...>
Date: Mon, 2 Feb 2009 19:48:10 +0000
Subject: Re: [GZG] QUESTION: are SAWs becoming less significant...?
On Monday 02 February 2009 18:31:38 Ground Zero Games wrote:
> >To jump in here. I would say that special effects for new types or
> >variant weapons is a natural direction to go in a game with a very
> >general weapons line. This is a typical gaming rules conventions
> >when you are dealing with a system that uses an abstracted (not a
> >bad thing) pallet of weapons stats.
> >
> >I am not so sure that I would say you can get an explosive round out
> >of a fusion gun as the DFFG fires a plasma charge, but this all
> >comes down to the PSB of the setting you are playing in.
>
> I think that it was the explosive EFFECT of the fusion gun discharge
> hitting a solid object that was meant, rather than actually firing an
> HE round!
Something like that, though the specifics weren't meant to be
important, just random ideas of what special properties could
be applied.
--
Be seeing you, http://www.glendale.org.uk
Sam. Mail/IM (Jabber): sam@glendale.org.uk
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