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Re: [GZG] 6mm Stargrunt

From: Richard Kirke <richardkirke@h...>
Date: Mon, 29 Dec 2008 10:43:12 +0000
Subject: Re: [GZG] 6mm Stargrunt

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The only issue I can se from that is that you will end up with very
bunched squads (or huge bases) that would be rediculously vulnerable to
artillery attack (one of the many reasons that soldiers are not bunched
up in reality).
 
I personally play SGII at both 25mm (Sci-fi) and 6mm (Fictional C1984
conflict, Brits and Russians in Northern France). There is a nice
satisfaction to playing 6mm SG (with all but weapons teams based
individually) given that ground and figure scale are the same. It takes
me a while to get my eye in when working out who is what, but a
judicious basing (colour coded rocks) do help.
 
Richard> From: sam@glendale.org.uk> To:
gzg-l@vermouth.csua.berkeley.edu> Date: Mon, 29 Dec 2008 10:08:44 +0000>
Subject: Re: [GZG] 6mm Stargrunt> > On Saturday 27 December 2008
13:56:49 K.H.Ranitzsch wrote:> > Samuel Penn schrieb:> > >>You could
also base figures in sets of 1, 2, and 4 figures, this allows> > >>you
to combine them to any number in a squad.> > >> > > I've thought of
that, since I have 2-,3- and 4-figure bases for> > > troops. However,
then I'd need a marker to denote casualties,> > > and more markers if
the casualty has a SAW or other specialist> > > weapon.> >> > No need
for casualty markers.> > I suggest you use the figure bases like change
money.> >> > Start with, say, a 12-figure squad with 3 bases of 4. If
you loose a> > trooper, replace a 4-figure base with a 3-figure one.
Lose 2 more and> > the you replace the 3-figure base with a single
figure and so on.> >> > SG2 lends itself well to this approach as it
generally works with area> > effects rather than single figures.> >> >
For specialists, I suggest you use single figure-bases or weapons
teams.> > Single figures would be removed, weapons teams that take
casaulties are> > replaced by normal figures.> > That could work.
Requires more figures per squad, but then 6mm> figures are hardly
expensive (or take long to paint).> > Specialists would need to be
single figures however - otherwise you> need to account for a weapons
team (I assume you mean two figures,> one of which is the specialist)
which loses the specialist, plus> a team which loses the
non-specialist.> > -- > Be seeing you, http://www.glendale.org.uk> Sam.
Mail/IM (Jabber): sam@glendale.org.uk > >
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