Re: [GZG] Interesting mercenary idea
From: Indy <indy.kochte@g...>
Date: Fri, 12 Dec 2008 09:06:58 -0500
Subject: Re: [GZG] Interesting mercenary idea
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n,
For incompetence, you should let only one unit be a blue (maybe red) 1.
while most of the rest are green (maybe blue) 3s with a smattering of
green/blue (maybe red) 2s.
Corruption....set up a table of potential effects and die roll it. :-)
Mk
On Thu, Dec 11, 2008 at 10:35 AM, John Lerchey <lerchey@gmail.com>
wrote:
> I also found no rudeness, nor offensiveness in John's response. He
was
> giving some additional insight as to how reality is often far, far
away from
> what we like/see in gaming environments. It's very easy for us to
expect
> our troops to act in certain expected ways on our gaming tables. How
many
> *war games* really deal with corruption and complete ineptitude by
> commanders and politicians?
>
> That said, I have been (slowly, oh sooooo slowly) working up forces
for a
> DS campaign that I'd like to play with my local group. The base
premise is
> to have each player have control of a mercenary company of their
choosing.
> The mercenaries are hired on short term contracts in a war being
fought
> between two of my political units.
>
> The Order is a right wing religous faction that broke off of the NSL.
You
> could compare them to cold war russians (with religious zealousness),
GW
> Imperial Guard, or (since we brought up the Dorsai) the Friendlies.
They
> use almost "modern" equipment, but realy have to rely on numbers to be
> effective. I use mostly GZG Future Wars tracked and wheeled vehicles
for
> these guys.
>
> The New Republic of America (NRA) is a spliter from the NAC who
re-founded
> an America. They are higher tech than the Order, but not quite at grav
tank
> levels. I use mostly Ral Partha OGRE minis (and yes, they do field
OGREs in
> addition to crunchies).
>
> The Order buys mercs to offset their lacking tech base. The NRA buys
mercs
> to offset their lack in numbers.
>
> Now, the thing that I hadn't really thought about until this thread
started
> was how to model some of the political limitations.
>
> First, we have a huge potential for corruption. Mercs might not get
paid
> on time, might get substandard supplies, or might be given missions
that are
> more about propaganda or personal motivation on the part of the
contracter
> than they are about winning anything.
>
> Second, we have issues of ROE. Most games don't bother with ROE at
all.
> I'd love to hear thoughts on how to write such for games. I can think
of a
> few things, like "your units may not fire unless fired upon" and "oh,
TBW,
> you can't fire at any structure that might house civilians".
>
> So, for gaming purposes, given a political and economic model that
allows
> for slammers-like merc companies, what do folks think about ways to
build in
> corruption, incompetence (other than letting me play the commander!),
and
> restrictive ROEs?
>
> :)
>
> John the Other than Atkinson John
>
> On Thu, Dec 11, 2008 at 10:00 AM, John Atkinson
<johnmatkinson@gmail.com>wrote:
>
>> On Thu, Dec 11, 2008 at 6:57 AM, <paul@otd.com> wrote:
>> >> Well, it's modern day reality.
>> >
>> > Cloaking flames and prejudicial beliefs in the name of 'reality'
doesn't
>> > cut it, either, really. Flames are flames. Not every peacekeeper is
>> > corrupt, and saying that is only going to start long, pointless
>> arguments.
>>
>> Didn't say every peacekeeper was corrupt. Read for comprehension,
not
>> with your emotions.
>>
>> Said the ones who weren't corrupt and criminal were still hobbled by
>> stupid ROEs. Srebrenica, anyone?
>>
>> John
>> --
>> "Thousands of Sarmatians, Thousands of Franks, we've slain them again
>> and again. We're looking for thousands of Persians."
>> --Vita Aureliani
>>
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>
>
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