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Re: [GZG] Ixx Psychology & behaviour?

From: "Robert Mayberry" <robert.mayberry@g...>
Date: Mon, 8 Dec 2008 11:24:50 -0500
Subject: Re: [GZG] Ixx Psychology & behaviour?

> I will admit that making them pacifistic may seem to be contrary to
the
> interests of a wargame, but it doesn't preclude their inclusion. It
would
> not be whoely out of place for the Ixx to be relatively peaceful and
> ill-concerned/prepared for war but forced into it by the agression of
other
> species. My biggest worry is that the Ixx will once again be
pigeon-holed
> into being the big bad bugs.

This is kind of what I was aiming for by suggesting a different class
of habitable planet for them, and human-friendly behaviors. For a race
to look utterly unhuman, and yet be far more socially comprehensible
to humans than the humanoid Kravak or Phalons, would be pretty cool.
Note that "human-like" does NOT necessarily mean peaceful.

To agree with Tom B: these figures are primarily for wargaming, so
it's critical that we have a race that:

*  Are worth playing in SG, DS *and* FT -- facilitating crossovers and
campaigns.

*  Fit a unique role in the Tuffleyverse -- otherwise they feel too
generic.

*  Have good reason to be conceivably fighting any race/faction -- so
any two players at a convention/game store/basement can bring their
armies/fleets and have a fun and fluff-friendly game.

*  can be balanced with the existing armies

*  Fit the economics of production -- not too few miniatures per force
that Jon can't make a tidy profit on them, and not too many that
they're priced out of the market.

Nevertheless, I think that the RPG-friendly elements shouldn't be
ignored if at all possible, if only because I came into this hobby
from the RPG side. It adds considerable flavor to the game, lends
verisimilitude to the background and opens up room for ideas that
could become game-relevant. Not to mention it encourages great GZG
fiction.

> Really, the Ixx can be anything a player wants them to be, so really,
all
> that is important is that Jon produces a kickass miniature line for
them.

While this is true in general, I think that the choice of miniatures
released and the rules behind them depends on the fluff. That makes
this a useful exercise. If the Ixx turn out to be a hive-mind insect
race, you get one set of rules and figures, and if they are alien in
physiology but surprisingly human-like at heart, then you get another.

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