Re: [GZG] Ixx Psychology & behaviour?
From: Ground Zero Games <jon@g...>
Date: Sun, 7 Dec 2008 14:43:41 +0000
Subject: Re: [GZG] Ixx Psychology & behaviour?
>Whereas I enjoy the idea of some form of insect-based race as I
>think that offers some interesting potential for gaming based on
>different physiology and psychology, I'm really not anxious to see
>these created as 'the boogey men' of the GZGverse. That really just
>smacks of GW to me.
>
>Is there any reason an intelligent, insectoid race can't be a member
>of the GZGverse in just the same way the Kra'vak, Phalons, Savasku
>and P'taah (though only by virtue of having a figure line) are? Do
>they need to be the cosmic sledgehammer? That's so dreadfully
>cliched and boring IMO.
>
>[BIG SNIP!]
>
>With respect and the hopes of a model that doesn't make the Ixx the
>'monster under the bed',
>Yours Truly
>Thomas B
Lots of VERY good idea here, Tom, thanks for those. Don't worry, the
Ixx worldships were never meant (in my mind anyway) to be a "cosmic
sledgehammer" as you so effectively put it! The reason for making
them nomadic in the first place was simply so that they could show up
on the scene "now" in the timeline, having not been encountered
before by Humans, K'V or Phalons (who knows WHAT the S'V know or
think, they're not telling...). They're not a new "big nasty", just
another race that adds to the fun of things in the few hundred years
(?) that their great fleet of worldships may take to cross the
GZG-verse region of space.
This is all developing quite nicely.... ;-)
Jon (GZG)
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