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Re: [GZG] SGhouserulesfortheIXx [SEC=PERSONAL]

From: Indy <indy.kochte@g...>
Date: Sun, 23 Nov 2008 22:41:52 -0500
Subject: Re: [GZG] SGhouserulesfortheIXx [SEC=PERSONAL]

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Sun, Nov 23, 2008 at 6:47 PM, <emu2020@comcast.net> wrote:

> [...]
> Some other psychology rules you might want to include are perhaps some
> things to simulate that they think in a very non-mammal way. Perhaps
they do
> not give much regard to their dead, much as ant colonies do
> (morale/leadership modifiers)? Maybe they can communicate quietly
through
> chemicals (modified communication rules)? Perhaps they are resistant
to
> certain types of environments? Now, these are not all psychology of
course,
> but they are the sorts of things that you can throw in instead of an
> alternate psychology rule.
>

Maybe they are squeamish about soft, squishy bipedal creatures.

>
> I'm not an actual Stargrunt player,

But do you play one on tv? :-D

Mk


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