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Re: [GZG] FT: Modern Naval

From: Randy Wolfmeyer <rwwolfme@g...>
Date: Thu, 31 Jul 2008 17:56:09 -0500
Subject: Re: [GZG] FT: Modern Naval

I just dug those up on an internet archive a couple of nights ago!  I  
had them back when I was on the list before (5 years or so ago) and I  
wanted to use them again as the basis for some pickup games that don't	
always just involve too equal fleets head-to-head.

That said, Hi everyone!  I used to be on the list, but I've always  
been pretty quiet.  I've got a gaming group now that's interested in  
some miniature gaming so I will hopefully be posting a bit here and  
there.

Randy Wolfmeyer

On Jul 31, 2008, at 10:43 AM, Michael wrote:

> that was my project, GAADS! nearly 10 years ago!
>
>
>
>
> Michael Brown
> mwsaber6@msn
>
>
> --------------------------------------------------
> From: "Doug Evans" <devans@nebraska.edu>
> Sent: Thursday, July 31, 2008 9:18 AM
> To: <gzg-l@vermouth.csua.berkeley.edu>
> Subject: Re: [GZG] FT: Modern Naval
>
>>
>>
>> Jon (GZG) wrote on 07/31/2008 09:08:31 AM:
>>
>>
>>> Thomas Pope:
>>>
>>>>>> 2) The pulse combat model.  FT models WWI
>>>>>> dreadnought battles decently well. ...
>>>>>
>>>>> I am not entirely sure that FT models WWI naval
>>>>> battles very well.  The dreadnought era has too many
>>>>> really big guns with huge arcs and FT lacks a
>>>>> mechanism for modelling plunging fire.
>>>>
>>>> I suppose I should have said: "FT models WWI naval combat a lot  
>>>> better
>>>> than it models modern naval combat."
>>>>
>>>> I've never tried to directly model WWI in FT, but I know I'd have	
>>>> gotten
>>>> a lot farther than I did with moderns.
>>>>
>>>> Tom
>>
>> No problem, Tom. I got the message, and compared with moderns, your	
>> points
>> were a good ones. Consider us just honing the fine points. ;->=
>>
>> Remember, I'm the one that tried to further complicated the
>> pre-dreadnought
>> variant.
>>
>>> If you want a simple, quick and most of all fun game of Cold-War era
>>> naval combat (OK, not really "moderns" now, I know...) then you  
>>> could
>>> do a lot worse than pick up an old copy of Seastrike.....  ;-)
>>
>> I was about to mention this, though it can be a bit hard to find.
>>
>> Of course, we've at least two things as FT players to thank from  
>> Seastrike
>> (I know Ariel made one version). Jon generously acknowledged it for
>> inspiration for the icons on the SSD's, and a list member (old  
>> man's brain
>> fart as to who) made a scenario generator influenced by Trav: TNE's
>> Brilliant Lances, which in turn acknowledged Seastrike.
>>
>> I have cards made of the FT scenario generator should anyone complain
>> again
>> about the staleness of pure meeting engagements.
>>
>> The_Beast
>>
>>
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>>
>
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