Re: [GZG] FT Light: threshold checks should be high!
From: Ground Zero Games <jon@g...>
Date: Sat, 26 Jul 2008 18:29:05 +0100
Subject: Re: [GZG] FT Light: threshold checks should be high!
> >Serious answer(s):
>>
>>1) As Ryan says above, high = good has a better feel.
>>
>>2) Simplicity again - threshold roll is directly linked to damage
>>track row number. Much more intuitive. This change was strongly
>>suggested by several members of the test list, and it made sense, so
>>we went with it.
>
>I suggest changing damage control rolls to be under or
>equal to the number of DCPs for the same reason of
>simplicity: 1 DCP succeeds on 1, up to 3 succeed 1-3.
That is exactly what is planned.... we just didn't put the DCP rules
in FT Light..... ;-)
Jon (GZG)
>
>As a minor side effect, it will shut me up as well :-)
>
> cheers,
> Hugh
>
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