Re: [GZG] [OT] Books (Weber/White/Meier)
From: Stephen Cooke <s.cooke1@h...>
Date: Mon, 21 Jul 2008 17:52:42 +0100
Subject: Re: [GZG] [OT] Books (Weber/White/Meier)
Oerjan Ariander wrote:
<snippage>
>
> Or you could allow the Bugs to win and eat us all. *That* would keep
the
> suspense up <g> I'd love to see the early part of the
Telik/Franos/Star
> Union story line (Crucians discover Telik and Franos via a closed WP,
> allowing the three races to escape the Bugs even though both Telik and
> Franos were lost) turned into a novel, too.
>
Then you may be in luck. The below was posted by Fred Burton to the
Starfire discussion list around mid-June.
Stephen
------------------------------------------------------------------------
A New Project Announcement
Today, Starfire Design Studio is pleased to announce the start of a
major new project. This project will be lead by myself, Fred Burton,
with the blessings and close assistance of SDS owner Marvin Lamb. The
goal of this project will be nothing less than to revive, recreate, and
re-imagine the 3rd edition of Starfire. In order to make a clean break
from the past, I have chosen a bold, new name for this bold new project:
Cosmic Starfire
While I cannot release any details of Cosmic Starfire at this time, I
will state upfront and for the record that this project will *not* be an
attempt to pull together all of the old 3rd edition rules from the
various original source documents into a single merged document.
Instead, Cosmic Starfire will be a nearly entirely new product that will
draw on the lessons learned from all editions of Starfire, but will not
skimp in the slightest on the history and flavor of the Starfire
Universe.
Furthermore, this project will not simply be about producing a single
set of tactical and strategic rules. In addition to Cosmic Starfire's
core rules, I also plan to include a new historical conflict, the First
Crucian-Arachnid War. The 1st CAW takes place about 100 years prior to
the Fourth Interstellar War, but is much smaller in scale and (pretty
obviously) lower in tech level.
But the plan doesn't end there. It is my hope and desire to use Cosmic
Starfire as the foundation for a new series of historical modules that
will depict the events and conflicts of a new and ever dangerous region
of the galaxy known as The Expanse and the mysterious new races within,
as well as some familiar races, the Star Union and the Zarkolyan Empire.
For those who are concerned about how Cosmic Starfire will be true to
the spirit of 3rd edition if I am not working forward from all of the
original source material, never fear. Marvin and I have a plan that we
are confident will be able to produce a Cosmic Starfire product that can
proudly carry on the classic Starfire tradition. Will we be able to
satisfy everyone? Probably not. However, it is the goal of Cosmic
Starfire to satisfy the widest possible cross-section of the 3rd edition
fans and possibly … hopefully even fans of Galactic and Ultra.
Cosmic will include the vast majority of the weapons and tech systems
with which 3e fans are so familiar. I will not commit to "all" because
another of Cosmic's goals is the simplification and stream-lining of the
rules. (More on this below.) It is an accepted fact and operating
assumption of Cosmic that 3rd edition-style technical systems and
weapons do not and will not possess the same type of game balance as is
present in the tech systems and weapons of GSF and Ultra. This is not to
say that there won't be a modicum of balance. For example (an extreme
example), you shouldn't be expecting to see Capital Missiles doing 10
points of damage at TL5. Furthermore, one can expect that some
"revolutionary" weapon systems will continue appear from time to time
that can radically change the balance of power in a campaign.
Additionally, new technical systems and weapons will be added to the
overall tech mix to widen the options available, that at times may
mitigate the feeling that some revolutionary weapons are the only path
to victory. For example, one not exactly new area of technology that
will be included in Cosmic is kinetics. Another area of new technology
will be uncharged (as opposed charged particle beam weapons, aka the
Energy Beam) particle beam weapons, starting right at TL1.
One of the primary goals of Cosmic will be some simplification and
stream-lining of the rules. Do not take this to mean "dumbing down" or
lowering Cosmic to the much lower level of detail present in the SDS
product Admiral's Challenge. What we mean is that there are places in
the rules where a high level of detail is "purchased" at the "cost" of a
level of complexity that is not justified by the "value-add" of the
detail. (If that sounds like mumbo-jumbo to anyone reading this, I'll
try to explain the concept in greater detail later.)
I know that R&D rules are a sore subject for 3e fans. It is my intention
to produce a clean new set of R&D rules that players will enjoy using.
However, don't bother asking me what those changes are at this time. I
truly do not know what those changes will look like at this point. (A
mild word of warning. You may have noted that I constantly use the old
3e nomenclature of "TL". Do not take this as any sort of signal. It's
nothing more than my 3e inertia speaking. But on the flipside, also do
not take this admission as any sort of signal of intent in the other
direction.)
For those of you who may not know me, my name is Fred Burton, and I was
one of Dave Weber's trusted minions during his time working on the 2nd
and 3rd editions of Starfire, and I suppose you might say, an uncredited
heavy contributor to ISW-4, as well as the creator of the Star Union and
Zarkolyan Empire, and numerous other contributions, such as the Laser
Torpedo and the 2nd Generation Standard Missile. I am an unabashed and
unrepentant fan of 3rd edition and its rich history and background. And
it is my goal to bring that rich and glorious history back to Starfire!
***
Also for the record, please do NOT consider this any sort of product
release announcement, or ask Marvin "Are we there yet?" This project
will take some time.
***
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