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Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

From: "Eli Arndt" <emu2020@c...>
Date: Wed, 16 Jul 2008 10:39:46 -0700
Subject: Re: [GZG] Armoured utility vehicles and IEDs in SG/DS

I have to agree here. An IED isn't much of a game-worthy item in itself.
However, it can make for a good element of a larger scenario. If you are
playing a scenario with various routes that can be taken, you could have
IEDs be a hazard on such routes. Also, the IED could be the opening for
a
scenario.

Example - IED goes off, stranding team. Team is attacked by enemies and
must
fight its way to safety or fend off attackers until it can be relieved.

-Eli

On 7/16/08, John Atkinson <johnmatkinson@gmail.com> wrote:

> Here's what most people in this conversation aren't tracking.  As much
> as you want to put together scenarios that approach or incorporate
> elements of real-world situations, they make shitty games.  Sorry.
> Your average IED incident lasts moments, and rarely incoporates
> anything more than a device and possibly a few secondary devices.  If
> small arms fire is encountered as part of the attack, you're talking a
> handful of jackasses blazing away with unaimed fire from a building
> far enough away that it can't be positively identified.  It's over in
> less than a minute, because if they stick around, they end up very,
> very dead.  We've been killing lots of insurgents for five years, and
> most of the ones who want to die for Allah already have.  The rest are
> linking up with cells capable of putting them behind the wheel of a
> car loaded with explosives to drive into an Iraqi Police Station or a
> market full of women and kids.

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