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Re: [GZG] theoretical rules schedule? (was Re: And now for something completely different...)

From: Andy Hemming <nonsense_factory@h...>
Date: Mon, 14 Jul 2008 18:44:57 +0100
Subject: Re: [GZG] theoretical rules schedule? (was Re: And now for something completely different...)

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I have to ask this, as I'm not on the playtest list - what does SG:AC
stand for?

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> Date: Fri, 11 Jul 2008 21:17:30 +0100
> To: gzg-l@vermouth.csua.berkeley.edu
> From: jon@gzg.com
> Subject: Re: [GZG] theoretical rules schedule? (was Re: And now for
something completely different...)
> 
> >Ground Zero Games <jon@gzg.com> wrote:
> >
> >>  OK, I know this was tongue-in-cheek, but I'm going to answer it
> >>  seriously!  ;-)
> >>
> >>  BDS will not happen in it's originally planned form. As you know,
it
> >>  was intended to be a supplement for SGII, but it just got
overtaken
> >>  by events and other projects. However, the name is too good not to
> >>  use - so it may eventually see the light as a supplement for SG:AC
> >>  instead....  :-)
> >
> >Heh, thanks for the reply. It was meant as a joke. But, since we've
come
> >this far, let's keep the ball rolling: what rules-projects are being
worked
> >on, what rules-projects are back-burnered for now, and which previous
> >projects are no longer happening, for one reason or another?
> 
> 
> SG:AC and FT3 are developing, slowly. FMAS is on a back burner for 
> now but could be pulled forward if I get a particular burst of 
> enthusiasm for it. DS3 is in the hands of its own development team 
> (Oerjan, Indy and John L) who are tinkering about with it as time 
> allows. BDS, see above.  ;-)
> 
> NO schedules or time promises on anything, because I've learnt the 
> hard way that they never happen. Like we did with FT Light recently, 
> what I'm doing with stuff now is announcing it WHEN IT IS READY (for 
> playtesting or actual publication, as appropriate) and not before!
> 
> Jon (GZG)
> 
> >
> >-p.
> >
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> 
> 
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