Re: [GZG] What are the pitfalls of standardised forces?
From: Oerjan Ariander <orjan.ariander1@c...>
Date: Sun, 13 Jul 2008 16:21:10 +0200
Subject: Re: [GZG] What are the pitfalls of standardised forces?
> >CFE, on the other hand, requires refined hydrocarbons, and HMT is
> >worse. FGP runs on water, and not much of that. If you're worried
> >about logistics, you're best off with FGP.
>I'm taking the rules far too literally then. They say that CFEs can
>on Oil, Alcohol or synthetic based fuels. I know alcohol is rather
>to get hold of and make but don't know if there's a specific type of
>alcohol needed. I know nothing about synthetics but presumably you
>don't have to find the raw material like you do with oil.
Alcohol is easy to get hold of in small amounts - enough to get a big
thoroughly drunk, say. Alcohol in large enough amounts to power your
armoured battlegroup for a few weeks takes as much industrial
infrastructure to produce as using oil-based fuels would, though the raw
materials might be easier to get hold of - provided that you have
or yeast cultures capable of fermenting the local vegetation, which
Other types of synthetic fuels are similar: the raw materials may be
to get hold of than crude oil is, but you still need a *big* industrial
plant to turn those raw materials into enough fuel to power your army.
The term "hydro-magnetic turbine" is... well, looking at what the words
the name actually means it would probably be the power-generating
in a power dam (which isn't entirely suitable for use in a mobile combat
vehicle <g>), but according to the PSB description it is an advanced
cell and has nothing to do with turbines at all. Power cells do not run
just water, because water is a quite stable molecule and it is damn hard
get any energy out of it without using fusion reactions. (Which is why
many combustion reactions have water vapour as a reaction product, ie.
turn other substances *into* water.)
"Life is like a sewer.
What you get out of it, depends on what you put into it."
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