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Re: [GZG] DS3?

From: "Michael" <mwsaber6@m...>
Date: Wed, 9 Jul 2008 14:17:46 -0600
Subject: Re: [GZG] DS3?


"It's just a step to the left..."

Michael Brown
mwsaber6@msn

--------------------------------------------------
From: "Bill Brush" <bbrush@gmail.com>
Sent: Wednesday, July 09, 2008 11:33 AM
To: <gzg-l@vermouth.csua.berkeley.edu>
Subject: [GZG] DS3?

> Rather than repeating the highjacking of the other thread...
>
> On Wed, Jul 9, 2008 at 10:47 AM, John Lerchey <lerchey@andrew.cmu.edu>

> wrote:
>> In DS3, I too would love to be able to send recon or fast attack
units 
>> off to go nail enemy artillery, once the CBS has locked into an area
so 
>> that I'd know where to send them.  The problem generally lies in how
far 
>> off table they are.	In DS3, there are off table zones, but they are
not 
>> well defined.  I can tell you how many Tactical Combat Rounds it
takes an 
>> incoming mission to get to the table, but that does not tell me how
long 
>> it takes a platoon of fast attack vehicles to get to them across
unknown 
>> terrain types once they've left the appropriate side of the table.
>> :(
>
> Is there really a DS3 or is it just speculation?
>
> I just ask because when I left this list (about 8 years ago or so,
> just rejoined), there was talk of it.  When I originally joined the
> list there was talk of it.  Hell when I first e-mailed Jon about it in
> 1991 there was talk of it.
>
> At this point it could be released at the 20th anniversary of DS2.
>
> As an aside it's both gratifying and surreal to rejoin the group and
> see many of the same names in the archives.  I feel a bit like I'm in
> a time warp.
>
> Bill
>
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