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Re: [GZG] GW and Re: Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)

From: Paul J Foster <pj_foster@u...>
Date: Wed, 9 Jul 2008 18:46:20 +0100
Subject: Re: [GZG] GW and Re: Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)

Gzg-l mailing list> >
> > I find it really funny how the orginal request "what is the current 
> > 40k game like?" has generated a huge storm about people's bad 
> > experiences 10+ years ago with the game that bares little 
> > relationship to the current version.
> >
> >
> Mine go back almost 20 (gulp!) years.  RT came out in 86 / 87 right? 
> Sheesh.  Teh Age is getting to me.
> Damo

Well I have to say, I've really enjoyed this thread.  I'd put myself
the mild 'Not a GW fan' camp - however I have flirted with them over the

years.	I can remember being very excited when the first GW shop opened
Hammersmith in the late 70s.  I still have some of the figures that I 
bought at that stage - for D&D at that point.  I also have first edition

Warhammer rules (three A4 booklets in a box) which was initially at that

point an RPG.  I lost interest in GW stuff once White Dwarf became a 
marketing magazine - but recently (about two years ago) bought the
Warhammer rules (along with the Orc/Goblins and Empire rule supplements)

just to give it a go after a 20 year break.  I've not got any GW figures
I used fantasy figures and ancient figures that I already owned for
systems - and scratch built some new stuff (e.g. Goblin Chariot).  I 
played about 15 games in total, mostly with another non-GW friend but a 
few with a friend who worked in my local GW shop.  I was left feeling 
vaguely dissatisfied.  I think that the issue is that GW games are great

as an intro to miniature based games, however once you've tried a range
other games, returning to GW just doesn't work.  The shame is that so
GW junkies never discover what else the hobby has to offer.  (Of course
there's the changing rules, business practices, etc, too - but we've 
covered that already.)

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