Re: [GZG] Artillery considerations
From: "Robert Mayberry" <robert.mayberry@g...>
Date: Wed, 9 Jul 2008 12:28:36 -0400
Subject: Re: [GZG] Artillery considerations
I like the idea of abstract off-table assets rather than trying to
quantify them too specifically. SG's approach is good in my opinion.
Ideally, you want the rules to center around what's going on on-table,
with minimal distractions from off-table complications.
On 7/9/08, David Rodemaker <dar@horusinc.com> wrote:
> I really have to say that I like the idea of artillery being
abstracted like
> aerospace support. I like the idea even more of being able to degrade
it in
> various ways if you want to spend the points to try and do it -
essentially
> a minigame (or extra layer of tactics/strategy if you prefer).
--
Robert Mayberry
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