Re: [GZG] GW and Re: Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)
From: emu2020@c...
Date: Wed, 09 Jul 2008 16:04:49 +0000
Subject: Re: [GZG] GW and Re: Artillery considerations (was: Re: Help me, Obi-Wan Kenobi!)
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l, if you want to glance over my comment like that, sure. But my comment
wasn't that GW wasn't the only one doing it but that they did do it.
Also, there is a big difference between extensive use of yours bits
collection and the inclusion of custom made parts only attainable if you
happen to work in the miniatures industry.
-Eli
-------------- Original message --------------
From: John Tailby <john_tailby@xtra.co.nz>
----- Original Message ----
From: Eli Arndt <emu2020@comcast.net>
This is an amusing one. Let's not forget they ever famous conversions
that
made use of several $50 models or the one or two time where the parts
lists
for their conversion or terrain projects included multiple parts which
had
been custom cast by the boys in the foundry. I remember reading some of
those articles and thinking, "Oh sure, let me just run down and pick
that
right up" with the utmost angry sarcasm.
Didn't you ever read the old airfix and similar pastic modelling
magazines? Their conversion projects always featured a trip into the
bits box for a harness buckle from another expensive kit.
By the time you had finished converting the coboy into the polish lancer
there were othen components from half a dozen kits that had gone into
the mix.
If you wanted to do the conversion you either needed to buy half dozen
expensive kits to make on and have a huge pile of bits or scratch build
the difficult bits yourself.
It's never been a GW unique issue. At least the current crop of
modelling magazines restrict themselves to a kit, scratchbuilt parts and
the aftermarket etched brass parts.
I find it really funny how the orginal request "what is the current 40k
game like?" has generated a huge storm about people's bad experiences
10+ years ago with the game that bares little relationship to the
current version.