Re: [GZG] Artillery considerations
From: Ryan Gill <rmgill@m...>
Date: Wed, 9 Jul 2008 00:56:41 -0400
Subject: Re: [GZG] Artillery considerations
At 8:24 PM -0400 7/8/08, Andreas Udby wrote:
>
>The in-game aspects of this would allow a tank
>to transition between fire modes using half its
>action points, or whatever action system the
>game uses. The indirect fire mode would be less
>powerful than that of thoroughbred artillery
>pieces, but the advantage to the player would be
>the versatility of the tank.
Your big problem is ammo supply. Bigger rounds
reduce the number of stowed rounds.
Do you want stowed kills in tank form or area
suppression/neutralization in artillery form?
Good tanks aren't very good artillery either due
to design limits in how guns must be
elevated/trained.
--
--
Ryan Gill rmgill@SPAMmindspring.com
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