Re: [GZG] [OFFICIAL] Another question: SF game styles...?
From: Robert N Bryett <rbryett@g...>
Date: Thu, 3 Jul 2008 12:01:40 +1000
Subject: Re: [GZG] [OFFICIAL] Another question: SF game styles...?
Doesn't sound as if the nose-up-turning is all on one side...
I'm a bit of a Mundane myself, though it depends on what "possible"
means. Mostly I mean "doesn't breach the laws of science as we
understand them today", and not "I'm going to patent it tomorrow".
So, for example, I say no to FTL travel, but yes to hydrogen-
deuterium fusion (we know it is possible, and we know how to make it
happen, but we can't harness it for controlled power-generation or
rocket propulsion).
But hey, the "chanting druids in the engine-room" SF worlds can be
fun too. I enjoyed the Honor Harrington books for example, until the
series broke the cardinal rule of space-opera and became dull (IMHO
of course. Your milage may vary).
Best regards, Robert Bryett
On 03/07/2008, at 05:14 , Allan Goodall wrote:
> Of course today we have another definition muddying the waters:
> Mundane SF. This is an extreme variant on hard SF, where only that
> which is possible is written. No FTL. No interplanetary adventures.
> Strictly what makes physical, logical, and economic sense. I
> haven't read any myself, and I've heard a number of people grumble
> against mundane SF zealots who turn up their noses at other forms
> of SF as
> "badwrongfun".
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