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Re: [GZG] Question to the list.....

From: Andy Hemming <nonsense_factory@h...>
Date: Tue, 1 Jul 2008 07:57:53 +0100
Subject: Re: [GZG] Question to the list.....

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very roughly - I'd say its band one 6-9, band two 10 -11, band 3 12-13,
band 4 14-15...

We use faster heavy power armor at band 4, and have slightly amended
weapon strengths at each level (as well as introducing new weapons at
some levels)

Andy

<html><div></div></html>

> Date: Mon, 30 Jun 2008 17:07:04 +0100
> To: gzg-l@vermouth.csua.berkeley.edu
> From: jon@gzg.com
> Subject: Re: [GZG] Question to the list.....
> 
> >I suspect that working on better ECM or at least differentiated ECm 
> >between tech levels is something we plan to work on next... as well 
> >as psionics (as traveller, though we have struggled with 
> >precognition...)
> 
> 
> As a minis gamer, you've got precognition sussed already - it's the 
> Wargamer's Eye View of the table so you know where every unit is!  ;-)
> 
> 
> >  and shielding/forcefields... again all which will fit into our 
> >notional tech levels (4 bands for ease)
> 
> 
> So, what Traveller tech levels do your 4 bands represent?
> 
> Jon (GZG)
> 
> >
> >Andy
> >
> >It would be interesting if higher tech level computer tech could 
> >overwhelm lower tech level stuff, perhaps apart from when you are 
> >running "dumb" systems - which would offer a level of immunity to 
> >network hacking...
> >
> ><html><div></div></html>
> >
> >>  From: mwsaber6@msn.com
> >>  To: gzg-l@vermouth.csua.berkeley.edu
> >>  Date: Mon, 30 Jun 2008 06:47:43 -0600
> >>  Subject: Re: [GZG] Question to the list.....
> >>
> >>  Yes, both versions. Played a LOT of CD too (all editions). C2 is
the heart
> >>  of the game in Striker (you NEED to right a Field Order) and the
emphasis
> >>  continues in Striker II. Troop Quality (Training) is also a big
piece.
> >>
> >>  IIRC higher tech forces are more maneuverable (C2 allows each
stand to have
> >>  an order) and usually has better sensors (ability to spot/detect),
higher
> >>  ROF and ranges.
> >>
> >>
> >>
> >>
> >>  Michael Brown
> >>  mwsaber6@msn
> >>
> >>
> >>  --------------------------------------------------
> >>  From: "Ground Zero Games" <jon@gzg.com>
> >>  Sent: Monday, June 30, 2008 1:46 AM
> >>  To: <gzg-l@vermouth.csua.berkeley.edu>
> >>  Subject: [GZG] Question to the list.....
> >>
> >>  > Just a quick question to you all, seemingly OT but actually
relevant
> >>  > to some stuff I'm working on.......
> >>  >
> >>  >
> >>  > Does anyone out there actually recall having PLAYED a game of
the old
> >>  > STRIKER II (the Traveller ground combat rules based on Command
> >>  > Decision)? I imagine there are lots like myself who have read
the
> >>  > rules, but how many people actually got the toys out on the
table
> >>  > with them?
> >>  > I'm interested in any memories of such games, but especially
anyone
> >>  > who tried it with unequal tech matchups (eg: small hi-tech force
vs.
> >>  > larger mid- or low-tech one).
> >>  >
> >>  > Jon (GZG)
> >>  >
> >>  > _______________________________________________
> >>  > Gzg-l mailing list
> >>  > Gzg-l@vermouth.csua.berkeley.edu
> >>  >
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l
> >>  >
> >>
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> >> 
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> >
> >
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