Re: [GZG] How fast is FTL in GZGverse?
From: Phillip Atcliffe <atcliffe@n...>
Date: Tue, 13 May 2008 18:01:21 +0100
Subject: Re: [GZG] How fast is FTL in GZGverse?
_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-lTom
B wrote:
> But I'm curious about FTL travel speed and distance. It changes a lot
of things if you can hop from Earth to the Frontier in one jump of 15
> minutes or if it takes you 20 jumps each a week long. This makes a big
difference to government structure and policy, to media, to military
> tactics and choices and undoubtedly to other things as well.
>
> Have you ever thought (notionally, with all the usual caveats) as to
how you envisioned jump?
>
I refer you to p44 of FB1, which contains the following two statements
which set a current upper limit for human ships in the GZGverse:
/"The fastest cycle possible is around one jump per six hours [...] On
average, naval vessels on most missions will make no more than one jump
per day."
"The longest verified controlled jump to date was [...] a realspace
displacement of 7.328 light-years"
/So the upper limit, requiring a superb ship and crew, anti-Jump-shock
drugs, and a lot of luck, is about 29 ly/day. More usual would be about
6 ly/day (1 jump of roughly Sol-Barnard's Star distance IIRC.
Phil