Prev: Re: [GZG] FTverse colinies Next: Re: [GZG] Mine resistant vehicles

Re: [GZG] Mine resistant vehicles

From: "Allan Goodall" <agoodall@h...>
Date: Mon, 12 May 2008 23:00:29 -0500
Subject: Re: [GZG] Mine resistant vehicles

On Mon, May 12, 2008 at 10:14 PM, Ryan Gill <rmgill@mindspring.com>
wrote:

>  It still is. Threads like this happen. It's a
>  fact of the list.

Given that SG2 is sometimes criticized as "Vietnam in space", it's a
good idea -- particularly for us playtesters -- to know the state of
the art in conventional weapons.

SG2 is often lauded as being semi-realistic (or as realistic as you
can get without knowing what the future's really going to look like,
and with the caveat of the criticism from the previous paragraph).
these discussions about what's realistic and what's not is beneficial
for the list, IMHO.

What I'd really like to see are practical discussions of modern day
tactics and how to implement them in SG2 and DS2.

-- 
Allan Goodall http://www.hyperbear.com
agoodall@hyperbear.com
awgoodall@gmail.com

_______________________________________________
Gzg-l mailing list
Gzg-l@vermouth.csua.berkeley.edu
http://vermouth.csua.berkeley.edu:1337/cgi-bin/mailman/listinfo/gzg-l


Prev: Re: [GZG] FTverse colinies Next: Re: [GZG] Mine resistant vehicles