Re: [GZG] Fighter Pilot Surival (wasRe: Multi-level rules sought)
From: "John Brewer" <jbrewer@w...>
Date: Wed, 30 Apr 2008 23:20:22 GMT
Subject: Re: [GZG] Fighter Pilot Surival (wasRe: Multi-level rules sought)
If each squadron has 3 replacement pilots, that's going to affect the
calculated conversion of Dirtside CS to FT Mass. That's calculated as
16 cs for each fighter,[plus 50% for hanger space] 4 cs for each pilot's
billet, 4 cs for each ground crew's billet, PLUS 4 cs for each
replacement pilot's billet! So, 9 FT mass is really 12 cs larger than
was previously calculated.
"Always strive to be a good person. If you can't do that, at least
strive to be someone other than an asshole."
Sent: Wednesday, April 30, 2008 5:39 PM
Subject: [GZG] Fighter Pilot Surival (wasRe: Multi-level rules sought)
What we use in my local Campaign for Fighter Pilots.
Fighter recovery rules: roll 1 die for each fighter (Green Pilots -1
to roll, Vet +1, Elite +2)
1-3: pilot killed, fighter destroyed
4-5: pilot recovered, fighter destroyed
6: pilot recovered, fighter recovered (just needs some duct tape
Each squadron has 3 replacement pilots.
In Memory of Russ Manduca 7/22/67-1/8/08
Certainly there is no hunting like the hunting of man and those who
have hunted armed men long enough and liked it, never really care for
anything else thereafter.
~ Ernest Hemmingway
Date: Wed, 30 Apr 2008 10:52:00 -0400
From: Indy <email@example.com>
Just a brain-wrapping note, you can always PSB it that fighter kills
necessarily outright destruction of the fighter and death of the pilot,
more of a 'combat kill', rendering the fighter no longer capable of
and returns to its base ship if possible. So the pilot survives, just
able to finish the fight this time around. There are ways to represent
in actual game play if you want to track 'combat kills' and 'actual
destructions', but it makes life a lot more complicated.
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