Re: [GZG] [GZG ECC XI] [AAR] Broadsword: The Raid
From: Mark Kinsey <Kinseym@p...>
Date: Sat, 12 Apr 2008 12:12:25 -0400
Subject: Re: [GZG] [GZG ECC XI] [AAR] Broadsword: The Raid
Very well done AAR. Obviously a lot of work. Thank you for doing it. My
website for those pictures is at
I have a few minor quibbles, the TFL did not have any kind of rocket
launcher. I'm sure they wished they had. Just semi-auto SLR's (listed as
hunting rifles). Giving them full-auto assault-rifles seemed to give
them too much firepower. I toyed with giving them a recoilless rifle
stand. Perhaps in the sequel game I'm planning...
The mercs are under contract for the Vilisan government which has kept
the planet of Garda-Vilis (it means "new Vilis") under it's heel, only
allowing a limited amount of manufacturing industries on planet. Before
the Vilisan gov't took over the planet was called Tanoose. Tanoose was a
failed colony, and the Vilisan government took over to "save" the
colonists. The rebellion forces are called the Tanoose Freedom League
even though almost no one on the planet is a descendant of the original
I have to agree with you about being generous in the judging the
scenario outcome and agree with your tactical assessment. Successful
merc players have used the Cutters to attack the roadblock on Turn one
(one shot for each squad). This allows the mercs to fly down the road
and bypass that entire platoon. Then they spend the remainder of their
shots on the other two platoons. Firing on buildings filled with
civilians or random trucks does not help. They have 6 turns and they
can't waste any time or any shots. Since they can't fire from cutter 2
the turn they land troops, they only get 11 shots. The mercs need to be
well coordinated among the players and move quickly.
What's fun about this for me is that I remember the scenario (and much
of the Traveller background) as being black and white. As an adult I
recognize the many shades of gray involved. I remember reading
Broadsword as a teenager, but I never had enough miniatures to pull off
running the scenarios properly. So really, this scenario was about 24
years in the making. I've been actively thinking and preparing for it
for a year.
I'll be running a scenario from the back of the Striker II rules called
"Strength on Strength" at TravellerCon/USA.
Also under consideration for TravellerCon is either running "Broadsword:
The Raid" again, or a sequel.
I also have enough forces to run a Traveller:TNE scenario called
"Freedom's Call", again a scenario from the back of the Striker II
Tom B wrote:
> Please pardon the textual blockishness. I have realized this badly
> needs split up into multiple pages, but I didn't have the energy to do
> so - I just wanted to get it up. The nasty thing about these tasks is
> they stall if you don't push through to some kind of conclusion, even
> if it is only 70% of what you want. So, better to get something up
> than something half-done never to see the light of day.
> I will be subdividing it into separate pages for the various topics. I
> will also be adding a map graphic, maybe a board layout image, and
> some pictures of the event if Mark Kinsey (or anyone else who had pics
> from ECC of this event) would kindly a) permit me to use them and b)
> send me a link of where to find them. Mark already said I could use
> his, but I lost the link.... (argh!)
> I'd like to thank the people who played this scenario with me: Jerry,
> Damond, Megan, Kieth. And of course our Ref, Mark Kinsey. It was one
> of the most fun scenarios I've played at ECC and that says a lot.
> I plan to gradually crank out AARs for the other events I was in (Mars
> Needs Women, Battle of Two Suns, and the 2300 AD Event I ran) but they
> take a fair bit of time to write up intelligently (or the best I can
> manage) and even longer to get ready for the web. They'll happen
> eventually though.
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