Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?

Re: [GZG] [SG3]: What if?

From: "John Atkinson" <johnmatkinson@g...>
Date: Thu, 31 Jan 2008 09:52:05 -0600
Subject: Re: [GZG] [SG3]: What if?

On Jan 31, 2008 6:42 AM, Damo <> wrote:

> That right...because the city-fighting issues of the 40s have
> absolutely no bearing on modern day conflicts confined to close
> quarters.  :)

Relatively little, actually.

> I think SG3, as a SciFi set, needs to cover the gamut though.  I use
> FMAs and SG2 to do Zombie games quite a bit.
> > In the vast diversity of human future weapons, it seems very
> > unlikely that anybody is going to really focus on improving the
> > close combat hth weapon.
> >
> As a CQB weapon how capable is the modern M-4 carbine compared to WW2
> bolt-action rifles?

As a CQB weapon, immense improvement.

As a melee weapon, it is in every way inferior.

"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani

Gzg-l mailing list

Prev: Re: [GZG] [SG3]: What if? Next: Re: [GZG] [SG3]: What if?