Re: [GZG] : My own thoughts on CA weapons etc
From: emu2020@c...
Date: Thu, 31 Jan 2008 04:27:33 +0000
Subject: Re: [GZG] : My own thoughts on CA weapons etc
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factor below is why I like systems that have you firing at a unit and
not individuals. These systems also tend to use supression rules and
abstract casualties which seems to more accurately, in is vagueness,
simulate modenr combat IMO.
-Eli
>
> Most of the time you are not shooting at anyone specific - that is a
> wargame myth. Most of the time you can't see your opponent - you are
> shooting at an area - because very few folks are stupid enough to be
> seen. Only really good troops do much aiming. Remember that the
> universal number is 1%. 1% of bullets actually hit their enemy on
> average. When firing automatic, only the first 3 rounds count, after
> that you are firing at the birds. Yea, this is why the newest version
> of the M-16 fires 3 round bursts.
>
> Note that the 1% applies in the AWI with a 3 round a minute musket, an
> M1 Garand of WWII or an M-16 in Iraq.
>
> Most buildings today are made up of wall board, wood, and hollow
doors.
> Inside a building, don't expect to have doors and walls stop bullets.
>
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