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Re: [GZG] : My own thoughts on CA weapons etc

From: emu2020@c...
Date: Thu, 31 Jan 2008 04:27:33 +0000
Subject: Re: [GZG] : My own thoughts on CA weapons etc

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factor below is why I like systems that have you firing at a unit and
not individuals.  These systems also tend to use supression rules and
abstract casualties which seems to more accurately, in is vagueness,
simulate modenr combat IMO.

-Eli

> 
> Most of the time you are not shooting at anyone specific - that is a 
> wargame myth. Most of the time you can't see your opponent - you are 
> shooting at an area - because very few folks are stupid enough to be 
> seen. Only really good troops do much aiming. Remember that the 
> universal number is 1%. 1% of bullets actually hit their enemy on 
> average. When firing automatic, only the first 3 rounds count, after 
> that you are firing at the birds. Yea, this is why the newest version 
> of the M-16 fires 3 round bursts. 
> 
> Note that the 1% applies in the AWI with a 3 round a minute musket, an

> M1 Garand of WWII or an M-16 in Iraq. 
> 
> Most buildings today are made up of wall board, wood, and hollow
doors. 
> Inside a building, don't expect to have doors and walls stop bullets. 
> 
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