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Re: [GZG] [SG3]: What if?

From: "John Atkinson" <johnmatkinson@g...>
Date: Wed, 30 Jan 2008 08:17:12 -0600
Subject: Re: [GZG] [SG3]: What if?

On Jan 30, 2008 2:27 AM, Samuel Penn <> wrote:

> By armour, do you mean the body armour worn by the FSE legionnaires,
> the heavy combat armour worn by the NSL, or full powered armour?


> SG2 armour should probably cover that whole range, though given the
> randomness of the die mechanic even d12 powered armour isn't bullet
> proof against direct hits from low powered weapons.
> Which brings me to my peeve of the randomness of the die mechanic.
> Good troops are less predictable in their results than poor troops.

I agree.  Good troops should be less random than green ones, not more

How about Green troops getting a d6, regulars d6+2, veterans d6+4, etc?

"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani

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