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From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 30 Jan 2008 13:19:40 +1100
Subject: Re: [GZG] [SG3]: What if? [TOBECLASSIFIED] [SEC=PERSONAL]

6 - the artillery needs to reflect the DS effects better, as SG2
artillery is ineffective against vehicles compared to the DS2 artillery
7 - Adapt the existing ZAD rules against artillery; artillery has d4
guidance for ZAD purposes.  Done.

'Neath Southern Skies

> -----Original Message-----
> From:  On Behalf Of Don M
> Sent: Wednesday, January 30, 2008 12:26 PM
> Subject: Re: [GZG] [SG3]: What if? [TO BE CLASSIFIED]
> If you were working on an SG3 what would you add / try / tweak?
> Some things off the top of my head:
> 6) the artillery rules need some work, (granted I'm ex 
> artillery so somewhat biased here) there needs to be rules to 
> reflect actual ordnance that exists now like DPICM and FASCAM.
> 7) counter artillery like the calliope from Hammers Slammers 
> that can shoot incomming down (that technology is not that 
> far off by the way)
> 8) rules for unmanned battlefield aerial drones (armed and unarmed)
> 9) rules for robotic units.

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