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Re: [GZG] Shield Reinforcement?

From: "Brian Bell" <bbell@m...>
Date: Thu, 20 Dec 2007 06:04:13 -0500
Subject: Re: [GZG] Shield Reinforcement?

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http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lI, too,
am in the FT2.5 mind-frame. Here is another simple idea:

Hemispheric Screens
Cost: Same cost as Level 1 Screens
Use: Protects 3 adjacent arcs with Level 2 screens. The arcs protected
may be shifted 1 arc facing per unused thrust point.

Brian 
  ----- Original Message ----- 
  From: Bobby Mock 
  To: gzg-l@lists.csua.berkeley.edu 
  Sent: Wednesday, December 19, 2007 3:10 PM
  Subject: Re: [GZG] Shield Reinforcement?

  I like what you are thinking, but how about a simple version.

  Each unused thrust point can be applied to either fore, port,
starboard, or aft sections. This can be represented by using a small die
with the number of applied points on the pertinent side of the model on
the table. Those points then absorb that many damage points that turn
from hits on that section. 

  Example: Kirk says 4 points to thrust and 2 points to aft shields. The
ship plots as normal, but you place a die (2 pip up) directly behind the
model on the table. That die is removed at the end of the turn, if no
damage is applied to that section. Otherwise, it will absorb 2 aft hits. 

  I know I am thinking FT2 in a FT2.5 world, but that's how I think.

  Bobby

  On Dec 19, 2007 1:29 PM, Doug Evans <devans@nebraska.edu> wrote:

    While thinking about adaptations to genre's, I couldn't recall
anyone doing
    a form of shield reinforcement to do Cap'n Kirk's sterling command. 

    I know that anything that seriously tries to do energy allocation
would
    cause most of us, including yours truly, to run screaming from the
room,
    but I suddenly thought, as often happens, of yet another way to
complicate 
    the plotting step of a full thrust turn by suggesting plotting
unspent
    thrust points on numbered firing arcs.

    My first thought was to suggest each point was a damage point, or
    proportional to size of ship, as, bigger ship, more expensive the
thrust 
    point. Then I wondered about buying a shield upgrade with points on
the
    plotted arc.

    I know it doubles the complexity of firing by noting both firing
ship and
    target's arcs. Anthing that might come out of this would have to be
DEEPLY 
    optional.

    Has this ever been tried before?

    The_Beast

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  -- 
  Bobby Mock
  Google Talk: hansuke@gmail.com
  QQ: 352969890 

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