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Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]

From: "james mitchell" <tagalong@s...>
Date: Thu, 15 Nov 2007 17:40:54 +1030
Subject: Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]

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y, hirst does a cargo bay type mould with crates and the like.
  ----- Original Message ----- 
  From: Roger Books 
  To: gzg-l@lists.csua.berkeley.edu 
  Sent: Wednesday, November 14, 2007 10:44 PM
  Subject: Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]

  I like casting the pieces.  http://www.hirstarts.com has molds and the
"Merlin's Magic" high strength plaster is fantastic.  You can also make
your own molds but the Hirst-arts molds aren't that expensive compared
to the cost of the mold makiing Silicone RTV. 

  I'm building a Pyramid for my Stargate RPG that I will also use with
AHL until FMA comes out.

  You could also use polystyrene for 1 inch floor tiles.  

  Someone in the UK makes sci-fi crates/space suites/etc.  I'd post the
site but don't have access to that list of bookmarks right now. 

  Roger

  On Nov 10, 2007 1:03 PM, Joseph McKeen <deredo@hotmail.com> wrote:

    For what its worth I would recommend checking out the following
commercial producers:
     
    Ebbles Miniatures for a "Space Hulk" like layout with the Guncrawl
tiles and Models, the older Derelict 1 & 2 sets would be great for neat
Space ships and the Ambient elements such as computer & navigation
consoles, beds and footlockers... the list goes on. 
    The First Light set from Worldworks Games allows you to build a
modular space ship, with neat add ons such as alien infestations... 
     
    For tiles and textures for flooring look at either the Tilez Sci-Fi
collection or the Alpha Station Flooring both available from RPGNOW...
     
    Those are the ones that I am familiar with and enjoy using to make
our gaming fun.
     
    MfG, Joe 

    > > This could get long...
    > >
    > > Firstly: Deckplans! Steve Jackson Games still publishes
Traveller/Noble
    > > Armada deckplans in both 15mm/25mm (depending on the set). I
have quite 
    > > a few, and they're indispensible if you don't want to draw your
own.
    > >
    > > As you have noticed, most mini rules will cover boarding; the
only extra
    > > bits to work out is how they get through the airlock to start
with and 
    > > collateral damage to ship systems ("No! Don't throw that thermal
    > > detonator into the power core!")
    > >

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