Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]
From: "james mitchell" <tagalong@s...>
Date: Fri, 9 Nov 2007 17:40:00 +1030
Subject: Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]
Hey thanks for the heads up on the deck plans.
james mitchell
----- Original Message -----
From: "Robertson, Brendan" <Brendan.Robertson@dva.gov.au>
To: <gzg-l@mead.CSUA.Berkeley.EDU>
Sent: Wednesday, November 07, 2007 1:08 PM
Subject: Re: [GZG] Shipboarding'uninvited' [SEC=UNCLASSIFIED]
> This could get long...
>
> Firstly: Deckplans! Steve Jackson Games still publishes
Traveller/Noble
> Armada deckplans in both 15mm/25mm (depending on the set). I have
quite
> a few, and they're indispensible if you don't want to draw your own.
>
> As you have noticed, most mini rules will cover boarding; the only
extra
> bits to work out is how they get through the airlock to start with and
> collateral damage to ship systems ("No! Don't throw that thermal
> detonator into the power core!")
>
> I ran a lot of them in Living Force (StarWars d20).
>
> Relating it back to FT...
>
> A few premises:
> FTFB: 1 CF = 20 personnel (16 ratings, 4 officers)
> DS CS for vehicles = MT CS for vehicles (8 CS per size class)
>
> In MT, a ship received Mass*4 in CS (@ 1 mass = 50CS) for marines, so
8%
> of the ship was marine capacity; we'll retain the 8%, so for FTFB
ships
> there are 2 marines per CF (rounded). They need equipment as well, so
> allowing a fudge factor, giving each ship 25 CS per crew factor easily
> accomodates the marine contingent + equipment and small craft
required.
>
> A Mass 100 battleship would thus have 125 CS of marines made up of:
> 10 marines @ 4 CS each = 40 CS
> 2 x Size 4 assault shuttles @ 25 CS/ea = 50 CS
> w/ - 2 x size 2 vehicles @ 16 CS/ea (mounted in shuttles)
> + launch facilities for shuttles @ +12.5 CS/ea = 25 CS
> 10 CS of weaponry (PA, heavy weapons etc) for shipboard actions and
> resupply.
>
> In a boarding situation, only the marines would have access to heavy
> armour and weaponry. The navy personnel *might* be issued small arms
in
> case of boarding, but won't have significant armour (except for the DC
> teams in EVA gear).
> This gives 10 marines with heavy equipment and ~30-40 navy personnel
on
> DC with the rest of the navy personnel at combat stations and unable
to
> participate in combat.
> Some navies (such as ESU) probably have a higher percentage of marines
> to keep the conscripts in line.
>
>
>
>
> Brendan
> 'Neath Southern Skies
> http://home.pacific.net.au/~southernsk/
>
>
>> -----Original Message-----
>> From: On Behalf Of Doug Evans
>> Sent: Wednesday, November 07, 2007 2:30 AM
>> Subject: Re: [GZG] Ship boarding 'uninvited' was: Ping? [TO
>> BE CLASSIFIED]
>>
>>
>> Noble Armada is all about boarding, right? Anyone have
>> experience with that? Technically, that's what Space Hulk was
>> at the core, as well. Did Star Wars Miniatures ever produce a
>> scenerio for the opening scene to A New Hope?
>>
>> I'm more interested in guidelines for the FT-side of boarding
>> actions, as I don't think that's ever been even approached.
>> Finding appropriate rules for the groppos seems easy enough,
>> though I would think it would be one great way to bring FMA
>> 'into the world.'
>>
>> The_Beast
>
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