Prev: Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED] Next: Re: [GZG] Campaign rules-Nodes [TOBECLASSIFIED] [SEC=UNCLASSIFIED]

Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED]

From: "john tailby" <John_Tailby@x...>
Date: Thu, 4 Oct 2007 20:37:10 +1300
Subject: Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED]

Yes you can't fly from any hex to any hex but you can take any route to
get 
to a planet.

We have previously played with defined maps containing hyperspace
corridors. 
I'd consider this a much more nodal map.

We also did campaigns where peopel explored the map and generated
corridors 
and planets and other features. The problem with this was that the
players 
ended up with unequal exonomies before the main battle pahse and
unllucky 
players got knocked about by the ones that had been lucky in the 
exploration.

Realistic to have power at different strengths but not very fair. 

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-l

Prev: Re: [GZG] Campaign rules-Nodes [SEC=UNCLASSIFIED] Next: Re: [GZG] Campaign rules-Nodes [TOBECLASSIFIED] [SEC=UNCLASSIFIED]