Re: [GZG] [FT] New Campaign from John Tailby
From: mintroll-ft-list <mintroll-gzg-ft@2...>
Date: Mon, 1 Oct 2007 12:02:09 +0000
Subject: Re: [GZG] [FT] New Campaign from John Tailby
Hi there,
> Thanks for the interest in the campaign
I'm always interested in how groups play campaigns - there are so many
different styles and ideas.
> We are using the stealth rules Inspired by the New Israeli playtest
rules.
> The range band reduction works well.
As a small plug, to my now dead campaign (it ran for a whole year -
which I think was pretty good going), if you want to use any of it be my
guest (though I guess your group won't be interested in the resources
rules). I did write up some nicely formatted summaries, especially of
all the weapon systems - including stealth and decoys etc:
http://fullthrust.2-72.co.uk/systems.html
and the playtest fighter rules (no idea where they currently stand
though, I believe there was another idea posted):
http://fullthrust.2-72.co.uk/fighters.html
I don't really contribute to the list, but I still read it every now and
then. I did spend such a long time writing all that stuff up - makes me
feel better if other people find it useful/use it.
> We tried prewritten orders and found them hard to make work in an
> enjoyable
> way. People enjoy the phased movement.
Yeah, my group liked the logistics stuff more - in fact, to be honest we
designed a space campaign using FT as the combat resolution system. If I
ever run another one I'd tone down so many of the rules. Still, you have
to learn things the hard way sometimes.
Simon
--
Experience is the fool's best teacher; the wise do not need it.
http://fullthrust.2-72.co.uk
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