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Re: [GZG] Fwd:[from Jon T] FT Screens & FMA (was:Re: FMA Quest)

From: "james mitchell" <tagalong@s...>
Date: Sat, 15 Sep 2007 20:00:21 +0930
Subject: Re: [GZG] Fwd:[from Jon T] FT Screens & FMA (was:Re: FMA Quest)

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Gzg-l mailing list
Gzg-l@lists.CSUA.Berkeley.EDU
http://mead.CSUA.Berkeley.EDU:1337/cgi-bin/mailman/listinfo/gzg-lOk,bear
{grrrrrr] with me what does FMA stand for, is it full metal anorak.
Well Jon as I'm only a player,{ yer that's right I'm a player my bling 
bling is 28mm metal dogg} lol and figure collector and modeller of your
great figures, and every period of history you can imagine, All I can
say is just finding the time to do the above is hard enough these day's,
but if your stuck in a rut and need motivation then get out and game,
what's the point in making great figures and rules if you don't feed the
sixteen yr old within us all!! { bugger he's out}

So if you need some help with FMA and gaming input then, get your group
together and game, a good gaming group relieves stress a bad one causes
it.lol{ god I'm stressed}
And GW have there new APOCPURSE{joke } for 3000 pts to 10000 pts out
soon, funny thing though over here in oz we got a 10 to 14 % price rise
this month and a new 40k system where we  need a minimum of the above
for forces.

So if you do ever release FMA for sale then put me down for 6 copies,
cause if it's half as good, or even half as fun as your other systems
that my group have been gaming with over the last decade then, it would
be time and money well spent.

gaming periodical time table

12 to 18 when I had the time, I never had the money.
19 to 24 now that I have the money, I have no time.
25 to 40 now I'm married and have no time and no money
40 to 45 when I had all of the above I had my eye sight
46 to 65 now I have no eyesight.but I have grandchildren.
65 to 80 now that I have all these figures, and my grandchildren sell my
figures for model trains.
80 to death, I'm napoleon
Death, now that  I'm in heaven, Jesus is a 40k player, but he's dead
easy to beat.{ but aren't they all}lol	 sorry lord.

regards james mitchell 
p.s we need rain very very badly.
  ----- Original Message ----- 
  From: Indy 
  To: gzg-l@lists.csua.berkeley.edu 
  Sent: Friday, September 14, 2007 8:17 PM
  Subject: [GZG] Fwd:[from Jon T] FT Screens & FMA (was:Re: FMA Quest)

  Gang,

  Jon is suddenly experiencing interference from the Phalons in posting
to the list, so I'm forwarding on a couple of replies from him on a
couple threads. So, read on!

  Mk

  ---------- Forwarded message ---------- 
  From: Ground Zero Games <jon@gzg.com>
  Date: Sep 14, 2007 3:27 AM

  .........................

  1) On FMAS: 

  >I can tell you that the test list does have it, and there are a
  >certain select few members on the test list that have the latest
  >version of the rules. Which people they are, I don't know (the last 
  >version I have is now several years old (2004), and I *think* Jon is
  >going in a slightly different direction now with them). And I've
  >heard no progress reports from them through the test list of late, 
  >either (then again, iIve been rather embroiled with FT3 testing ;-)
  >).
  >
  >It's in the queue. I don't know where in the queue, but it's in
there.
  >
  >Mk
  >
  >On 9/12/07, Evyn MacDude <<mailto: infojunky@ceecom.net>
  >infojunky@ceecom.net> wrote:
  >
  >
  >On Sep 12, 2007, at 2:57 PM, Damo wrote:
  >
  >>
  >On Sep 12, 2007, at 1:27 PM, Evyn MacDude wrote:
  >
  >>The TMP has asked, any body have a status report
  >about FMA?

  >.....................

  I suppose I'd better answer this, even if it does open a huge can of 
  wormsÅ . ;-)
  Yes, FMA(S) exists, in various forms.
  Yes, it's been sort of "under development" pretty much since I
  published Stargrunt II, which is just over 10 years ago.
  Yes, I do PLAN to finish it (or at least get it to a web-publishable 
  stage) at some point.
  No, I don't know when that time will be.
  There are (as has been mentioned) various versions of the system
  posted in various places, some public and some limited access; most
  of these versions are fragmentary and incomplete, some contain ideas 
  which have only seen very limited playtesting and may or may not
  work. It is because the game is still in this very unfinalised state
  that I've never done a "proper" public beta test release.
  The bottom line is that FMAS will only ever be more a labour of love 
  than a commercial product to me. I WANT to get it finished because I
  like the system, I think it works very well and deserves to be used
  (and those folks who have tried it - in its various incarnations-
  seem to agree). 
  25/28mm skirmish games are a crowded marketplace at the moment, and
  with our (GZG's) current emphasis on the 15mm and Starship ranges
  I'm afraid FMAS keeps getting put back onto the "pending" pile; 
  every now and then I drag it out, add a few new ideas (and sometimes
  decide they're not as good as what I had before, so throw them out
  again), and then it goes on the back burner again as something more
  urgent screams for attention.
  I'd love to be able to say that it'll be out by Christmas, or next
  year, or next decadeÅ . but I can't. It'll happen when and if I get
  the spare time to do what needs to be done with it. 
  My apologies to anyone who's emailed to ask about it and not got a
  reply; I TRY to reply to most mails, but I don't always manage it
  with the volume of mail I have to wade through, and if I don't
  answer one immediately it can get buried by the deluge of stuff
  following behind it. :-/
  Jon (GZG)
  .......................

  2) On FT Screens:

  >One way or another, I just don't like the whole PSB behind human 
  >screens in this game.  What self-respecting military mind designs a
  >defensive system that completely overlooks pretty much all the most
  >devastating weapons both your own and every other species has ever 
  >designed and then invests 5 or 10% of their warships' mass in it,
  >which basically all comes out of the ship's weapons payload?  Neat,
  >so you reduce the damage from one particular limited class of 
  >weapons by 20-30%, do absolutely nothing against all the others, and
  >in the mean time your own firepower is reduced by 25% or so in
  >return.  Awesome plan.

  The simple, and honest, reason is that it comes from the very early 
  days of FT (the game itself, not the timeline...) when beams were
  pretty much all that were used on most ships (apart from the
  occasional PT or SMP as very "specialised weapons").
  Of course, since then the expansion of the game has added missiles, 
  K-guns, Grasers and all the rest; so yes, screens are no longer
  anything like as generally useful as they originally were, depending
  of course on who you are fighting.  :-/

  Jon (GZG)
  ........................ 

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