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RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 21 May 2007 10:08:07 +1000
Subject: RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]

Had some weird ideas about variant SML rules:

Sprint Mode ERSML/ERSMR
For each Extended Range Salvo, roll 1d6 for number of missiles that
lock-on; each missile that locks on acts as a Pulse Torpedo (using the
appropriate rules).

Against flak ships, this should be marginally more effective at close
range

Range:	Ave Damage:
0-6	  10.2
7-12	  8.1
13-18	  6.1
19-24	  4.1
25-30	  2.03

The more PDS the target has, longer the range that sprint mode is cost
effective.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/ 

> -----Original Message-----
> 
> Oerjan replied
> > Here are the average damages for 1 salvo of standard SMs 
> and the two 
> > SM variants, each opposed by 0 - 6 PDSs:
> >
> > #PDS:   Standard SM:    Kinetic:	    BPL:
> > 0	    12.25	    7.50    5.83
> > 1	    9.75	    6.33    5.12
> > 2	    7.62	    5.21    4.46
> > 3	    5.84	    4.18    3.86
> > 4	    4.39	    3.27    3.32
> > 5	    3.24	    2.48    2.84
> > 6	    2.34	    1.84    2.41

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