RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 21 May 2007 10:08:07 +1000
Subject: RE: [GZG]Tinkeringwithweapons [SEC=UNCLASSIFIED]
Had some weird ideas about variant SML rules:
Sprint Mode ERSML/ERSMR
For each Extended Range Salvo, roll 1d6 for number of missiles that
lock-on; each missile that locks on acts as a Pulse Torpedo (using the
appropriate rules).
Against flak ships, this should be marginally more effective at close
range
Range: Ave Damage:
0-6 10.2
7-12 8.1
13-18 6.1
19-24 4.1
25-30 2.03
The more PDS the target has, longer the range that sprint mode is cost
effective.
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/
> -----Original Message-----
>
> Oerjan replied
> > Here are the average damages for 1 salvo of standard SMs
> and the two
> > SM variants, each opposed by 0 - 6 PDSs:
> >
> > #PDS: Standard SM: Kinetic: BPL:
> > 0 12.25 7.50 5.83
> > 1 9.75 6.33 5.12
> > 2 7.62 5.21 4.46
> > 3 5.84 4.18 3.86
> > 4 4.39 3.27 3.32
> > 5 3.24 2.48 2.84
> > 6 2.34 1.84 2.41
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