Re: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]
From: emu2020@c...
Date: Tue, 15 May 2007 20:25:30 +0000
Subject: Re: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lPerhaps I am going
about this the wrong way. I think I have been trying to make the
force's image style disctate tactics instead of just letting it be a
style. Who is to say my force doesn't use a longer rifle, perhaps a
long-barreled gauss weapon which I can model from the numerous WW2 LMG
troopers.
Stat-wise they could just be normal Gauss Weapons, allowing the force to
be competitive with various forces while still having the "look" I want.
Thanks for helpingm e get my head around this.
-Eli
-------------- Original message --------------
From: "John Atkinson" <johnmatkinson@gmail.com>
> On 5/14/07, Eli Arndt wrote:
> >
> >
> >
> >
> > How do you handle militaries like Hammer's Slammers or some of the
units
> > from the Traveller universe? Sorry, not too experienced at designing
> > unconventional forces and need all the help I can get.
>
> Generally, I don't.
>
> But Hammer's Slammers can adequately simulated by having high-impact,
> low FP (FP 1, Imp d12) rifles and IAVRs in the infantry squads. All
> other weapons in that universe are vehicle-mounted.
>
> As for Traveller, there was a scenario floating around that was based
> on Traveller and had everyone armed with plasma guns. IIRC, the units
> were smaller.
>
> John
> --
> "Thousands of Sarmatians, Thousands of Franks, we've slain them again
> and again. We're looking for thousands of Persians."
> --Vita Aureliani
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