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Re: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]

From: "John Atkinson" <johnmatkinson@g...>
Date: Sun, 13 May 2007 21:13:12 -0500
Subject: Re: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]

On 5/13/07, emu2020@comcast.net <emu2020@comcast.net> wrote:
>
> The premise of the military I am designing is a man versus machine
sort of
> force where the concept is to even the playing field by using
relatively
> low-tech forces with lots of manpower, good weapons and lots of them. 
They
> don't have a lot of heavy vehicles and many of the vehicles they do
have are
> built from either lighter vehicles which have been upgunned or
converted
> from civilian vehicles (a little more than technicals but not quite).
>
> Their main infantry force is armed with HAMR style weapons firing lots
of
> armor-piercing rounds as well as short to medium range ATGMs and
rockets.  I
> am still in the infant stages of this planning and as such haven't
settled
> onto troop numbers.  Wanted to get the rules and the TO&E out of the
way
> before purchasing any major quanitites.
>
> Any siggestions would be welcomed.

The infantry force would be eaten for lunch by other infantry.	There
is a reason that most infantry forces have a mix of different weapons.

Using SGII rules, without houseruling things extensively, your best
bet would be to organize in small teams, 2-3 men each, each built
around a single heavy weapon with one or two ammo bearers/riflemen.

And then the first time that force runs into some light infantry, they
will start reconsidering having regular rifle squads in the force mix.

John
-- 
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani
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