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RE: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 14 May 2007 09:48:48 +1000
Subject: RE: [GZG]Howtohandleunitsarmedwith"heavy"weapons [SEC=UNCLASSIFIED]

Short Answer: very small units.

Long Answer: Due to the way point fire weapons work in SG, each unit
could, at most, fire two point fire weapons at a vehicle.  (I run
missile teams of two GMS/L + loaders for this reason).
As a house rule for the setting, you could allow squads to fire as small
arms fire, but let the weapons retain their Point Fire ability.  This
would give you Suppression/Minor Hit capabilities, but would preclude
scoring a Major Hit unless you have one of the troops take careful aim
and fire using the normal point-fire rules.


Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/


________________________________

	From: On Behalf Of emu2020
	Sent: Monday, May 14, 2007 9:20 AM
	Subject: [GZG] How to handle units armed with "heavy" weapons 

	Doing an SG2 game in a heavily themed environment, similar in
nature to the SF3D/MaK setting where armored units are the norm and even
your average infantryman carries a weapon that will give him some level
of firepower against a power suit or some such.

	I am curious how people are handling settings like this where
even common troopers carry "heavy" weapons?  I know it has been asked
before, so even a link to data on this would be useful.

	Thanks,

	-Eli

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