Re: Nailing Dirtside/Stargrunt Chamber Pots (was Re: [GZG] More re: [OFFICIAL] Salute releases....!)
From: "John Atkinson" <johnmatkinson@g...>
Date: Wed, 25 Apr 2007 07:26:21 +0200
Subject: Re: Nailing Dirtside/Stargrunt Chamber Pots (was Re: [GZG] More re: [OFFICIAL] Salute releases....!)
On 4/24/07, firstname.lastname@example.org <email@example.com> wrote:
> The comments below illustrate a good point. I think the key to
> may not even require new chasis designs. In examinign the comments in
> thread and my own personal shopping habits when hunting for conversion
> fodder I realized that what I really look for in most is turret shape
> gun style. Other things are secondary like tracks and body style.
> think of the turret as the "face" of the vehicle.
> So far GZG has been great in making the various components
> between the different vehicles. The guns, even some of the turrets
> be swapable. The production of new turret styles might fill the bill
> as easily. We have lots of blocky, "western" style turrets. Perhaps
> addition of some alternate turret designs would be a quicker fix.
> using the same master models for the hulls to make new molds that
> the turrets? I dunno, I'm just an idea guy. I am sure this would be
> like molding whole new models but there wouldn't be as much investment
> new mode
For what it's worth, I play primarily 6mm. But I store my turrets and
hulls seperately and match them to the specific model.
For instance, I have two models of grav medium tank that I use, one
MDC-armed and one DFFG-armed. Same hull, different turret. The same
turrets on tracked hulls produce the second-echelon forces with HKP
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
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